Rainbet Mines: the multiplier is priced, not generous

Uncover tiles on a grid with hidden mines, stopping before you hit one. The only setting is how many mines to bury, and it determines everything that follows.

How a round runs

Choose the mine count, then reveal tiles one at a time. Each safe tile raises the multiplier. Cash out whenever you like; hit a mine and the round ends.

Why the next step always looks worth taking

The multiplier after each safe tile rises roughly in step with how unlikely that tile was to be safe. It rises because the risk rose, not because the game is becoming generous. Those feel identical from inside a round, which is precisely the design.

Three mines against twenty

A grid with three mines climbs slowly and usually survives a long way. A grid with twenty climbs fast and rarely lasts. Same expected return, completely different shape.

Decide the exit before you start

It is the only decision in the game, and the only moment you can make it with a stable reference point.

Verifying the grid

Mine positions are fixed by the seed pair before the first click, so they cannot move in response to one. See Rainbet provably fair.

Frequently asked questions

Can the mines move while I play?

No. Positions are fixed before the round and can be verified afterwards.

Does a higher mine count pay more?

Per step, yes — because each step is less likely to succeed.

Is there a demo?

Yes, with the same mechanics.

Priced, not generous

The climb matches the risk exactly.

Play Mines at rainbet.com